

I feel like a lot more effort should have been spent on trying to mitigate this so that region-swapping was more fluid. The region-swapping mechanic is fun, but it's marred by the fact the new world has to load every time you swap between worlds. In the first world it's bearable, but as soon as you're dealing with puzzles that span multiple worlds, it becomes horribly tedious, especially on the worlds that have more height to them.


Modern use of full motion video (FMV) is used effectively.Some of the navigation relies on the player being contained in a spherical space that 'wraps around' - if the player tries to walk out of the sphere, they reappear on the opposite end of the sphere.Several of the puzzles involve swapping spherical regions of the world with regions in other worlds.This is your story now.I certainly enjoyed it, but not as much as Cyan's other works. And as you bask in the otherworldly beauty and explore through the enigmatic landscapes, remember that the choices you make will have substantial consequences. The new worlds of Obduction reveal their secrets only as you explore, coax, and consider them. Adding to the oddity, you discover a strangely kluged kiosk that reassuringly welcomes you to Hunrath. You’ve been abducted from your cozy existence and added into an alien landscape with a stereotypical Kansas farmhouse, a white picket fence, and a rather bizarre little ghost town – well… almost ghost town. A curious, organic artifact falls from the starry sky and inexplicably, without asking permission, transports you across the universe. From Cyan, the indie studio that brought you Myst and Riven comes a whole new adventure that will become your world.Īs you walk beside the lake on a cloudy night, a distant thunderclap demands your attention.
